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SwiftNIO tutorial – The echo server



Intoducing SwiftNIO


When you used a excessive degree net framework, resembling Vapor, prior to now, you may had some interplay with occasion loops or guarantees. Nicely, these elementary constructing blocks are a part of a low degree community framework, known as SwiftNIO, which I’ll speak about on this tutorial.


Don’t fret if you have not heard about occasion loops or non-blocking IO simply but, I will attempt to clarify all the pieces on this information, so hopefully you will perceive all the pieces even in case you are an entire newbie to this subject. Let’s begin with some fundamentals about networks and computer systems.


Let’s speak about TCP/IP


It began on January 1st, 1983. The web was born (as some say) and folks began to formally use the web protocol suite (TCP/IP) to speak between gadgets. If you do not know a lot about TCP/IP and you’re curious concerning the underlying elements, you may learn a couple of different articles, however in a nutshell this mannequin permits us to speak with distant computer systems simply. 💬


To illustrate that you’ve two machines, linked by the community. How do they convey with one another? Nicely, similar to if you ship an everyday letter, first you need to specify the tackle of the recipient. With the intention to ship a message to a different pc, you need to know its digital tackle too. This digital tackle known as IP tackle and it appears like this: 127.0.0.1.


So you’ve got obtained the tackle, however generally this isn’t sufficient, as a result of a constructing can have a number of flats and you need to specify the precise letterbox to be able to attain the precise individual. This may occur with computer systems too, the letterbox known as port quantity and the total tackle of the goal might be created by combining the IP tackle and the port quantity (we name this full tackle as a community socket tackle or just socket, e.g. 127.0.0.1:80). 💌


After you’ve got specified the precise tackle, you will want somebody to really ship the letter containing your message. The postal supply service can switch your letter, there are two methods to ship it over to the recipient. The primary resolution is to easily ship it with out understanding a lot concerning the supply standing, the digital model of this method known as Person Datagram Protocol (UDP).


The opposite (extra dependable) technique is to get a receipt concerning the supply, this fashion you may guarantee that the letter truly arrived and the recipient obtained it. Though, the postman can open your letter and alter your message, nevertheless it’ll be nonetheless delivered and you will get a notification about this. Once you talk by means of the community, this technique known as Transmission Management Protocol (TCP).


Okay, that is greater than sufficient community idea, I do know it is a excessive degree abstraction and never totally correct, however hopefully you will get the fundamental thought. Now let’s speak about what occurs contained in the machine and the way we are able to place an precise digital letterbox in entrance of the imaginary home. 📪


The essential constructing blocks of SwiftNIO


What do you do for those who count on a letter? Aside from the joy, most individuals always examine their mailboxes to see if it is already there or not. They’re listening for the noises of the postman, similar to pc applications hear on a given port to examine if some information arrived or not. 🤓


What occurs if a letter arrives? Initially you need to go and get it out from the mailbox. With the intention to get it you need to stroll by means of the hallway or down the steps or you may ask another person to ship the letter for you. Anyway, ought to get the letter someway first, then primarily based on the envelope you may carry out an motion. If it appears like a spam, you will throw it away, but when it is an necessary letter you will probably open it, learn the contents and ship again a solution as quickly as doable. Let’s follow this analogy, and let me clarify this once more, however this time utilizing SwiftNIO phrases.


Channel


A Channel connects the underlying community socket with the appliance’s code. The channel’s accountability is to deal with inbound and outbound occasions, taking place by means of the socket (or file descriptor). In different phrases, it is the channel that connects the mailbox with you, you must think about it because the hallway to the mailbox, actually the messages are going journey to you through a channel. 📨


ChannelPipeline

The ChannelPipeline describes a set of actions about the best way to deal with the letters. One doable model is to decide primarily based on the envelope, you will throw it away if it appears like a spam, or open it if it appears like a proper letter, it is also an motion for those who reply to the letter. Actions are known as as channel handlers in SwiftNIO. In brief: a pipeline is a predefined sequence of handlers.


ChannelHandler

The ChannelHandler is the motion that you may carry out if you open the letter. The channel handler has an enter and an output kind, which you should use to learn the message utilizing the enter and reply to it utilizing the output. Okay, simply two extra necessary phrases, bear with me for a second, I’ll present you some actual examples afterwards. 🐻


EventLoop

The EventLoop works similar to a run loop or a dispatch queue. What does this imply?


The occasion loop is an object that waits for occasions (often I/O associated occasions, resembling “information acquired”) to occur after which fires some type of callback after they do.


The fashionable CPUs have a restricted variety of cores, apps will probably affiliate one thread (of execution) per core. Switching between thread contexts can also be inefficient. What occurs when an occasion has to attend for one thing and a thread turns into out there for different duties? In SwiftNIO the occasion loop will obtain the incoming message, course of it, and if it has to attend for one thing (like a file or database learn) it will execute another duties within the meantime. When the IO operation finishes it will swap again to the duty and it will name again to your code when it is time. Or one thing like this, however the principle takeaway right here is that your channel handler is all the time going to be related to precisely one occasion loop, this implies actions can be executed utilizing the identical context.


EventLoopGroup

The EventLoopGroup manages threads and occasion loops. The MultiThreadedEventLoopGroup goes to stability out shopper over the out there threads (occasion loops) this fashion the appliance goes to be environment friendly and each thread will deal with nearly the identical quantity of purchasers.


Different elements

There are another SwiftNIO elements, we may speak extra about Futures, Guarantees and the ByteBuffer kind, however I suppose this was greater than sufficient idea for now, so I am not going to dive into these type of objects, however spare them for upcoming articles. 😇


Constructing an echo server utilizing SwiftNIO


You can begin by creating a brand new executable Swift bundle, utilizing the Swift Package deal Supervisor. Subsequent you need to add SwiftNIO as a bundle dependency contained in the Package deal.swift file.



import PackageDescription

let bundle = Package deal(
    identify: "echo-server",
    platforms: [
       .macOS(.v10_15),
    ],
    dependencies: [
        .package(
            url: "https://github.com/apple/swift-nio",
            from: "2.0.0"
        ),
    ],
    targets: [
        .executableTarget(
            name: "Server",
            dependencies: [
                .product(
                    name: "NIO",
                    package: "swift-nio"
                )
            ]
        ),
    ]
)


The subsequent step is to change the principle venture file, we are able to simply create the SwiftNIO primarily based TCP server by utilizing the ServerBootstrap object. First we’ve to instantiate a MultiThreadedEventLoopGroup with quite a lot of threads, utilizing the CPU cores within the system.


Then we configure the server by including some channel choices. You do not have to know a lot about these simply but, the attention-grabbing half is contained in the childChannelInitializer block. We create the precise channel pipeline there. Our pipeline will encompass two handlers, the primary one is the built-in BackPressureHandler, the second goes to be our customized made EchoHandler object.


If you’re within the out there ChannelOptions, you may check out the NIO supply code, it additionally incorporates some superb docs about this stuff. The ultimate step is to bind the server bootstrap object to a given host and port, and look forward to incoming connections. 🧐


import NIO

@major
public struct Server {
    
    public static func major() throws {
        let eventLoopGroup = MultiThreadedEventLoopGroup(
            numberOfThreads: System.coreCount
        )

        defer {
            attempt! eventLoopGroup.syncShutdownGracefully()
        }

        let serverBootstrap = ServerBootstrap(
            group: eventLoopGroup
        )
        .serverChannelOption(
            ChannelOptions.backlog,
            worth: 256
        )
        .serverChannelOption(
            ChannelOptions.socketOption(.so_reuseaddr),
            worth: 1
        )
        .childChannelInitializer { channel in
            channel.pipeline.addHandlers([
                BackPressureHandler(),
                EchoHandler(),
            ])
        }
        .childChannelOption(
            ChannelOptions.socketOption(.so_reuseaddr),
            worth: 1
        )
        .childChannelOption(
            ChannelOptions.maxMessagesPerRead,
            worth: 16
        )
        .childChannelOption(
            ChannelOptions.recvAllocator,
            worth: AdaptiveRecvByteBufferAllocator()
        )

        let defaultHost = "127.0.0.1" 
        let defaultPort = 8888

        let channel = attempt serverBootstrap.bind(
            host: defaultHost,
            port: defaultPort
        )
        .wait()

        print("Server began and listening on (channel.localAddress!)")
        attempt channel.closeFuture.wait()
        print("Server closed")
    }
}


As I discussed this, to be able to deal with an occasion taking place on the channel we’ve can create a customized ChannelInboundHandler object. Contained in the channelRead operate it’s doable to unwrap the inbound information right into a ByteBuffer object and write the enter message onto the output as a wrapped NIOAny object.


Problem: write a server that may print colourful messages. Trace: constructing a textual content modifying server.


import NIO

last class EchoHandler: ChannelInboundHandler {

    typealias InboundIn = ByteBuffer
    typealias OutboundOut = ByteBuffer

    func channelRead(
        context: ChannelHandlerContext,
        information: NIOAny
    ) {
        let enter = self.unwrapInboundIn(information)
        guard
            let message = enter.getString(at: 0, size: enter.readableBytes)
        else {
            return
        }
        
        var buff = context.channel.allocator.buffer(capability: message.rely)
        buff.writeString(message)
        context.write(wrapOutboundOut(buff), promise: nil)
    }


    func channelReadComplete(
        context: ChannelHandlerContext
    ) {
        context.flush()
    }

    func errorCaught(
        context: ChannelHandlerContext,
        error: Error
    ) {
        print(error)

        context.shut(promise: nil)
    }
}


When you run the app and hook up with it utilizing the telnet 127.0.0.1 8888 command you may enter some textual content and the server will echo it again to you. Take into account that this can be a quite simple TCP server, with out HTTP, however it’s doable to jot down express-like HTTP servers, JSON API servers, even a recreation backend and lots of different cool and loopy performant stuff utilizing SwiftNIO. I hope this tutorial will aid you to get began with SwiftNIO, I am additionally studying quite a bit concerning the framework these days, so please forgive me (and even right me) if I missed / tousled one thing. 😅


So once more: SwiftNIO a (low-level) non-blocking event-driven community software framework for top efficiency protocol servers & purchasers. It is like Netty, however written for Swift.




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