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swift – How can I implement totally different digital camera modes or types in my iOS digital camera app utilizing pageview controller


This code units up a primary page-based navigation system for switching between totally different cases of filtercameraViewController. When you’ve got particular questions or want additional help with this code, please let me know.

that is my code for web page view controller for digital camera views like photographic types.
`
import UIKit
import AVFoundation

class filterViewController: UIPageViewController, UIPageViewControllerDelegate, UIPageViewControllerDataSource {
var cameraViewControllers: [UIViewController] = []

override func viewDidLoad() {
    tremendous.viewDidLoad()

    self.dataSource = self
    self.delegate = self

    // Add your digital camera view controllers
   
    let camera1ViewController = filtercameraViewController()

  

    let camera2ViewController = filtercameraViewController()


    let camera3ViewController = filtercameraViewController()


    cameraViewControllers = [camera1ViewController, camera2ViewController, camera3ViewController]
    


    if let firstView = cameraViewControllers.first {
        setViewControllers([firstView], route: .ahead, animated: true, completion: nil)
    }

}
// In filterViewController


func setPageSize() {
       // Set the web page measurement to match the dimensions of filtercameraViewController
       let pageWidth = UIScreen.predominant.bounds.width
       let pageHeight = UIScreen.predominant.bounds.top / 5.0 // Regulate as wanted
       
       self.view.body = CGRect(x: 0, y: 0, width: pageWidth, top: pageHeight)
   }

func pageViewController(_ pageViewController: UIPageViewController, viewControllerBefore viewController: UIViewController) -> UIViewController? {
    guard let currentIndex = cameraViewControllers.firstIndex(of: (viewController as? filtercameraViewController)!  ) else { return nil }
    let previousIndex = currentIndex - 1
    if previousIndex < 0 {
        return nil
    }
    return cameraViewControllers[previousIndex]
}

func pageViewController(_ pageViewController: UIPageViewController, viewControllerAfter viewController: UIViewController) -> UIViewController? {
    guard let currentIndex = cameraViewControllers.firstIndex(of: (viewController as? filtercameraViewController)!) else { return nil }
    let nextIndex = currentIndex + 1
    if nextIndex >= cameraViewControllers.depend {
        return nil
    }
    return cameraViewControllers[nextIndex]
}

override init(transitionStyle model: UIPageViewController.TransitionStyle, navigationOrientation: UIPageViewController.NavigationOrientation, choices: [UIPageViewController.OptionsKey: Any]? = nil) {
    tremendous.init(transitionStyle: .scroll, navigationOrientation: .horizontal, choices: nil)
}

required init?(coder: NSCoder) {
    fatalError("init(coder:) has not been carried out")
}

}`




The code initializes the digital camera view, units up the digital camera with an AVCaptureSession, and provides AVCaptureDevice enter and AVCapturePhotoOutput to the session. It additionally units up a preview layer for the digital camera view. 




`import UIKit
import AVFoundation


class filtercameraViewController: cameraViewController {
    
  //  var CameraView : UIView!
    
  
    
    override func viewDidLoad() {
        tremendous.viewDidLoad()
        
        
       
         
         
         cameraView = UIView ()
         cameraView.translatesAutoresizingMaskIntoConstraints = false
         view.addSubview(cameraView)
//CameraView.backgroundColor = .black
         let X: CGFloat = 40.0
         let Y: CGFloat = 40.0
       //  let X: CGFloat = 60.0
         let x : CGFloat = 140.0
         
         NSLayoutConstraint.activate([
         cameraView.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant:  Y),
         cameraView.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant: -Y),
         cameraView.topAnchor.constraint(equalTo: view.topAnchor, constant: X),
         cameraView.bottomAnchor.constraint(equalTo: view.bottomAnchor, constant: -x)
         
        ])
        
              captureSession = AVCaptureSession()
         //     captureSession.sessionPreset = currentAspectRatio
              
              if let gadget = AVCaptureDevice.default(for: .video) {
                  do {
                      let enter = strive AVCaptureDeviceInput(gadget: gadget)
                      if ((captureSession.canAddInput(enter)) ) {
                          captureSession.addInput(enter)
                      }
                      
                      stillImageOutput = AVCapturePhotoOutput() // Initialize it as an AVCapturePhotoOutput
                      if ((captureSession.canAddOutput(stillImageOutput!))) { // Unwrap the optionally available
                          captureSession.addOutput(stillImageOutput!)
                      }
                      
                      previewLayer = AVCaptureVideoPreviewLayer(session: captureSession!)
                      
                      cameraView?.layer.addSublayer(previewLayer)
                      
                      DispatchQueue.international(qos: .userInitiated).async {
                          self.captureSession.startRunning()
                      }
                  } catch {
                      print("Error establishing digital camera: (error)")
                  }
              }
          
        
         }
         
         
         

    
        
        
    }




`




``

The code initializes the digital camera view, units up the digital camera with an AVCaptureSession, and provides AVCaptureDevice enter and AVCapturePhotoOutput to the session. It additionally units up a preview layer for the digital camera view. 

That is the primary class of my code right here is in have button to open pages. after opening pages it may apply a filters i put's small little bit of code ..thats sufficient for you i believe :

import UIKit
import AVFoundation
import Pictures
import CoreMotion

class cameraViewController: UIViewController,AVCapturePhotoCaptureDelegate,  UIGestureRecognizerDelegate {
    
    
    
    var cameraView: UIView!
    var captureButton: UIButton!
    var cameraSwitchButton: UIButton!
    var flashModeButton: UIButton!
    
    var captureSession: AVCaptureSession!
    var stillImageOutput: AVCapturePhotoOutput!
    var previewLayer: AVCaptureVideoPreviewLayer!
    var currentZoomFactor: CGFloat = 1.0
    var maxZoomFactor: CGFloat = 5.0
    var zoomStep: CGFloat = 1.0
    var currentFlashMode: AVCaptureDevice.FlashMode = .auto // set flash mode on auto
    var isFlashOn: Bool = false
    // var exposurePoint = CGPoint(x: 0.5, y: 0.5)
    //  var focusPoint = CGPoint(x: 0.5, y: 0.5)
    var boxView: UIView!
    var exposureSlider: UISlider!
    var currentExposureBias: Float = 0.0
    var currentFocusLevel: Float = 0.0 // calculate
    var motionManager: CMMotionManager!
    var yawAngle: Double = 0.0
    var segmentedControll : UISegmentedControl! // phase controll for choose a side ratio
    var currentAspectRatio: AVCaptureSession.Preset = .hd1920x1080 // set default aspet ratio on seize session
    
    var timerButton : UIButton!
    var timerDuration: TimeInterval = 0
    var timerLabel: UILabel!
    var timer : Timer?
    
    var styleButton : UIButton!
    
    var gadget : AVCaptureDevice!
    
    var lastManualExposureValue: Float = 0.0
    
    var index : Int = 0
    
    //   var pageViewController: UIPageViewController!
    
    var isStyleViewActive = false
    
    var cameraViewControllers: [cameraViewController] = []
    
    override func viewDidLoad() {
        tremendous.viewDidLoad()
        
        setupCameraView()
        setupCamera()
        setupButtons()
        setupBoxView()
        setupExposureSlider()
        setupGestures()
        setupMotionManager()
        // configureCamera()
        
        
        
    }
    
    
    //it was utilizing for cover standing bar on show eg:battery standing,singnal
    override  var prefersStatusBarHidden: Bool{
        return true
    }
    
    override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
        return .portrait
    }
    
    
    
    
    override func viewDidAppear(_ animated: Bool) {
        tremendous.viewDidAppear(animated)
        
        previewLayer?.connection?.videoOrientation = currentVideoOrientation()
        previewLayer?.body = cameraView.bounds
        
        // previewLayer.videoGravity = .resizeAspect
        
    }
    override func viewWillTransition(to measurement: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
    }
    
    
    
    
    
    func setupCameraView() {
        cameraView = UIView()
        cameraView.translatesAutoresizingMaskIntoConstraints = false
        view.addSubview(cameraView)
        NSLayoutConstraint.activate([
            cameraView.leadingAnchor.constraint(equalTo: view.leadingAnchor),
            cameraView.trailingAnchor.constraint(equalTo: view.trailingAnchor),
            cameraView.topAnchor.constraint(equalTo: view.topAnchor),
            cameraView.bottomAnchor.constraint(equalTo: view.bottomAnchor)
        ])
    }
    
   
    func setupCamera() {
        captureSession = AVCaptureSession()
        captureSession.sessionPreset = currentAspectRatio
        
        if let gadget = AVCaptureDevice.default(for: .video) {
            do {
                let enter = strive AVCaptureDeviceInput(gadget: gadget)
                if ((captureSession.canAddInput(enter)) ) {
                    captureSession.addInput(enter)
                }
                
                stillImageOutput = AVCapturePhotoOutput() // Initialize it as an AVCapturePhotoOutput
                if ((captureSession.canAddOutput(stillImageOutput!))) { // Unwrap the optionally available
                    captureSession.addOutput(stillImageOutput!)
                }
                
                previewLayer = AVCaptureVideoPreviewLayer(session: captureSession!)
                
                cameraView?.layer.addSublayer(previewLayer)
                
                DispatchQueue.international(qos: .userInitiated).async {
                    self.captureSession.startRunning()
                }
            } catch {
                print("Error establishing digital camera: (error)")
            }
        }
    }
`
``
    
``


I've created an iOS digital camera app with a predominant digital camera view, and I need to add assist for various digital camera modes or types, much like the photographic types in iPhone 13. Every mode ought to have its personal set of digital camera settings and UI parts.

What's the easiest way to implement this function in my iOS app? Are you able to present some steering or code examples on tips on how to create totally different digital camera modes and swap between them?

I am in search of recommendation on the general structure and tips on how to deal with digital camera settings and UI transitions between modes successfully. Any suggestions, code snippets, or references to related documentation could be drastically appreciated.

Thanks!



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