Tuesday, July 30, 2024
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scenekit – Methods to do Material Simulation in iOS for 3D surroundings


I wish to do Material Simulation in iOS. My concept is to indicate a curtain with a holder over the window and do slide In/Out animation based mostly on person motion. If the person needs, they’ll prolong the curtain top/ width on button motion. I want to present a simulation based mostly on person motion.
To do that, I attempted a number of methods

  1. Used SceneKit with BallSocketJoints and Bodily pressure. It does not assist.
  2. Looked for a smooth physique module in Scenekit however does not have that characteristic.
  3. I attempted to combine the Bullet engine. It reveals integration problem I’m unable to repair it.
  4. Then, I seemed for a wrapper framework PhyKit , It additionally does not embody SoftModule wrapper information. 
    Wherein means I can clear up my want. Your concepts might be very a lot appreciated.
    Thanks



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