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Kakao Video games elevated FPS stability to 96% by Android Adaptability



Posted by Dohyun Kim, Developer Relations Engineer, Android Video games

Discovering the steadiness between graphics high quality and efficiency

Ares: Rise of Guardians is a mobile-to-PC sci-fi MMORPG developed by Second Dive, a sport studio based mostly in Korea recognized for its experience in growing motion RPG collection and revealed by Kakao Video games. Set in an unlimited universe with an in depth, futuristic background, Ares is filled with thrilling gameplay and superbly rendered characters involving combatants sporting battle fits. Nevertheless, due to these richly detailed graphics, some customers’ gadgets struggled to deal with the gameplay with out affecting the efficiency.

For some customers, their gadget would overheat after just some minutes of gameplay and enter a thermally throttled state. On this state, the CPU and GPU frequency are lowered, affecting the sport’s efficiency and inflicting the FPS to drop. Nevertheless, as quickly because the decreased FPS improved the thermal state of affairs, the FPS would improve once more and the cycle would repeat. This FPS fluctuation would trigger the sport to really feel janky.

Regulate the efficiency in actual time with Android Adaptability

To unravel this downside, Kakao Video games used Android Adaptability and Unity Adaptive Efficiency to enhance the efficiency and thermal administration of their sport.

Android Adaptability is a set of instruments and libraries to grasp and reply to altering efficiency, thermal, and person conditions in actual time. These embrace the Android Dynamic Efficiency Framework’s thermal APIs, which give details about the thermal state of a tool, and the PerformanceHint API, which assist Android select the optimum CPU working level and core placement. Each APIs work with the Unity Adaptive Efficiency bundle to assist builders optimize their video games.

Android Adaptability and Unity Adaptive Efficiency work collectively to regulate the graphics settings of your app or sport to match the capabilities of the person’s gadget. Consequently, it might enhance efficiency, cut back thermal throttling and energy consumption, and protect battery life.

Moving image of gameplay from Ares: Rise of Guardians

Outcomes

After integrating adaptive efficiency, Ares was higher capable of handle its thermal state of affairs, which resulted in much less throttling. Consequently, customers have been capable of get pleasure from a better body fee, and FPS stability elevated from 75% to 96%.

Within the charts under, the blue line signifies the thermal warning degree. The underside line (0.7) signifies no warning, the midline (0.8) is throttling imminent, and the higher line (0.9) is throttling. As you’ll be able to see within the first chart, earlier than implementing Android Adaptability, throttling occurred after about 16 minutes of gameplay. Within the second chart, you’ll be able to see that after integration, throttling didn’t happen till round 22 minutes.

Graph showing high graphic quality setting measuring thermal headroom against thermal warning level in frames-per-second

Graph showing enabled android adaptability measuring thermal headroom against thermal warning level in frames-per-second

Kakao Video games additionally needed to cut back gadget heating, which they knew wasn’t doable with a constantly excessive graphic high quality setting. The perfect observe is to steadily decrease the graphical constancy as gadget temperature will increase to take care of a relentless framerate and thermal equilibrium. So Kakao Video games created a six-step change sequence with Android Adaptability, providing steady FPS and decrease gadget temperatures. Computerized adjustments in constancy are mirrored within the in-game graphic high quality settings (decision, texture, shadow, impact, and so forth.) within the settings menu. As a result of some customers need the very best graphic high quality even when their gadget can’t maintain efficiency at that degree, Kakao Video games gave them the choice to manually disable Unity Adaptive Efficiency.

Get began with Android Adaptability

Android Adaptability and Unity Adaptive Efficiency is now obtainable to all Android sport builders utilizing the Android supplier on most Android gadgets after API degree 30 (thermal) and 31 (efficiency Trace API). Builders are in a position to make use of the Android supplier from the Adaptive Efficiency 5.0.0 model. The thermal APIs are built-in with Adaptive Efficiency to assist builders simply retrieve gadget thermal info and the efficiency Trace API known as each Replace() robotically with none extra work.

Find out how Android Adaptability and Unity Adaptive Efficiency will help you stabilize your sport’s FPS and cut back thermal throttling.



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