I’ve Xcode 15.2 + MacOS Sonoma 14.2.1 + iPhone SDK 17.2 + Apple M3 chip
Once I construct my venture with FMOD for Unreal 2.0.2.20 for iOS Simulator on have an error
/Plugins/FMODStudio/Binaries/IOS/libfmodL_iphoneos.a(libfmodL_iphoneos.a-arm64-master.o)
constructing for iOS Simulator, however linking in object file constructed for iOS,
file ‘/Plugins/FMODStudio/Binaries/IOS/libfmodL_iphoneos.a’
Discovered that in downloaded newest model “fmodstudio20220ue5.3mac.zip” from https://www.fmod.com/obtain#fmodforunreal inside folder “Plugins/FMODStudio/Binaries/IOS” there are not any recordsdata for iOS Simulator (so it isn’t builded for help it or they only forgot to do it)
HOW TO FIX? right here is the reply
So subsequent step from web page https://www.fmod.com/obtain#fmodengine I downloaded “fmodstudioapi20220ios-installer.dmg” inside 2 folders “/api/core/lib” and “/api/studio/lib” I discovered these recordsdata and replica it to my folder “/Plugins/FMODStudio/Binaries/IOS/”, and it didn’t work
So simply to attempt luck I made a replica of this folder and deleted recordsdata that work for iOS construct solely
- libfmod_iphoneos.a
- libfmodL_iphoneos.a
- libfmodstudio_iphoneos.a
- libfmodstudioL_iphoneos.a
Subsequent step renamed recordsdata
- libfmod_iphonesimulator.a → libfmod_iphoneos.a
- libfmodL_iphonesimulator.a → libfmodL_iphoneos.a
- libfmodstudio_iphonesimulator.a → libfmodstudio_iphoneos.a
- libfmodstudioL_iphonesimulator.a → libfmodstudioL_iphoneos.a
And eventually I efficiently builded and launched my venture with FMOD for Unreal 2.0.2.20 for iOS Simulator
FMOD crew have to rebuild FMOD for Unreal with including _iphonesimulator and _appletvsimulator recordsdata and help and it’ll launch on iOS/TVOS Simulators with any issues.
PS identical you are able to do with TVOS Simulator and repair it