i made a sport in unity and use Google Admob to point out advertisements in my sport. The final Yr it labored nicely. For a while now (I do not test my sport on iOS daily) the sport crashes as quickly as it’s began.
I’ve linked my iPhone to XCode. The next is displayed within the console.
Are you able to inform from this what the issue is? What might be the issue?
If you happen to want different logs, please inform me the place I can discover them in XCode or wherever, as a result of I am not that aware of Xcode.
2024-01-01 22:31:18.212416+0100 Tolf[5750:687721] UnityIAP UnityEarlyTransactionObserver: Created
2024-01-01 22:31:18.213225+0100 Tolf[5750:687721] UnityIAP UnityEarlyTransactionObserver: Registered for lifecycle occasions
2024-01-01 22:31:18.509487+0100 Tolf[5750:687721] Constructed from '2022.3/launch' department, Model '2022.3.12f1 (4fe6e059c7ef)', Construct sort 'Launch', Scripting Backend 'il2cpp'
2024-01-01 22:31:18.510322+0100 Tolf[5750:687721] MemoryManager: Utilizing 'Default' Allocator.
[UnityMemory] Configuration Parameters - May be arrange in boot.config
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=4194304"
"memorysetup-bucket-allocator-block-count=1"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=4194304"
"memorysetup-profiler-bucket-allocator-block-count=1"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=4194304"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=262144"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gfx=262144"
-> applicationDidFinishLaunching()
[Physics::Module] Initialized MultithreadedJobDispatcher with 5 staff.
2024-01-01 22:31:18.868387+0100 Tolf[5750:687721] UnityIAP UnityEarlyTransactionObserver: Added to the cost queue
GfxDevice: creating gadget shopper; threaded=1; jobified=0
Initializing Metallic gadget caps: Apple A12 GPU
Initialize engine model: 2022.3.12f1 (4fe6e059c7ef)
-> applicationDidBecomeActive()
2024-01-01 22:31:19.429237+0100 Tolf[5750:687971] - <Google>[I-ACS025031] AdMob App ID modified. Authentic, new: (nil), ca-app-pub-8024607594252244~7980677582
2024-01-01 22:31:19.429399+0100 Tolf[5750:687971] - <Google>[I-ACS023007] Analytics v.71100000 began
2024-01-01 22:31:19.429779+0100 Tolf[5750:687971] - <Google>[I-ACS023008] To allow debug logging set the next software argument: -APMAnalyticsDebugEnabled (see XXX_WEBSITE_XXX)
2024-01-01 22:31:19.481588+0100 Tolf[5750:687970] - <Google>[I-ACS800023] No pending snapshot to activate. SDK identify: app_measurement
2024-01-01 22:31:19.521723+0100 Tolf[5750:687970] - <Google>[I-ACS023012] Analytics assortment enabled
UnloadTime: 3.780042 ms
2024-01-01 22:31:22.062981+0100 Tolf[5750:687721] <Google> To get take a look at advertisements on this gadget, set: GADMobileAds.sharedInstance.requestConfiguration.testDeviceIdentifiers = @[ @"0547383af6c0b80194e582328a10bfd0" ];
2024-01-01 22:31:22.147804+0100 Tolf[5750:687721] <Google> Word that take a look at gadget identifiers could also be reset when uninstalling and reinstalling the applying.
2024-01-01 22:31:22.493641+0100 Tolf[5750:687721] [Security] This technique shouldn't be known as on the principle thread as it might result in UI unresponsiveness.
2024-01-01 22:31:22.493698+0100 Tolf[5750:687721] [Security] This technique shouldn't be known as on the principle thread as it might result in UI unresponsiveness.
2024-01-01 22:31:22.537797+0100 Tolf[5750:687970] <Google> <Google:HTML> You're at present utilizing model 7.69.0 of the SDK, which is deprecated. Please take into account updating your SDK to the latest SDK model (10.12.0) to get the newest options and bug fixes. The newest SDK will be downloaded from XXXWebsiteXXX. Extra details about the SDK deprecation schedule is on the market at https://builders.google.com/admob/ios/deprecation.
HandleRewardedAdFailedToLoad occasion obtained with message: Didn't obtain advert with error: Request Error: No advert to point out.
X3VideoAd:HandleRewardedAdFailedToLoad(Object, AdErrorEventArgs)
GoogleMobileAds.iOS.RewardedAdClient:RewardedAdDidFailToReceiveAdWithErrorCallback(IntPtr, String)
libc++abi: terminating with uncaught exception of sort Il2CppExceptionWrapper
I think that I have to replace the SDK in unity someway. However I do not know if that is the actual downside. I have not discovered a solution to replace it but both. Beneath the given hyperlink I solely discover completely different SDKs for Android and Apple. Initially I had one SDK for each programs.