I take advantage of Firebase and Google Signal In in my Unity venture. The venture is constructed each for Android and iOS. I don’t make use of Google Signal In on iOS although.
Firebase newest variations, which I want, rely upon GTMSessionFetcher/Core >= 2.1. Google Signal In, which is robotically included within the Xcode venture (since it’s built-in for each Android and iOS within the Unity plugin), will depend on GTMSessionFetcher/Core that’s decrease than 2. So I can’t set up each Firebase and Google Signal In (which I do not even use).
Is there a solution to manually change the dependency of Google Signal In to a better model of GTMSessionFetcher/Core, so I haven’t got pod set up points? Like I stated, I do not care if Signal In works or not.
Or is it doable to take away the iOS aspect of the Unity plugin utterly with out hurting something on the Android aspect?
I’ve deleted some iOS-specific stuff from the Unity venture manually, put all of the Signal In code into
#if !UNITY_IOS
...
#endif
however the Xcode construct provides “Construct enter file can’t be discovered” errors.