UIKit customized transition API – a theoretical lesson
There are numerous courses and delegates concerned through the course of of constructing a customized transition, let’s stroll by means of these things actual fast, and do some coding afterwards.
UIViewControllerTransitioningDelegate
Each view controller can have a transition delegate, in that delegate implementation you’ll be able to present the customized animation and interplay controllers. These objects can be answerable for the precise animation course of, and this delegate is the place the place you’ll be able to “inject your code” to the UIKit framework. 💉
UINavigationControllerDelegate
The navigation controller delegate additionally has two strategies which might be answerable for customized push and pop animations. It is virtually the identical because the transitioning delegate for the view controllers, however you will see this in motion in a while. 💥
UINavigationController.Operation
The navigation controller operation is simply an enum
which accommodates the “route” of the navigation animation. Normally push or pop.
Presenting and dismissing one thing modally shouldn’t be precisely the identical factor as pushing & popping view controllers inside a navigation stack. Extra on this later.
UIViewControllerAnimatedTransitioning
These objects are returned by the transition delegate, so mainly that is the place the place you implement the flowery customized view animations. 😉
UIViewControllerContextTransitioning
This context encapsulates all the data concerning the transitioning, you may get the collaborating views, controllers and lots of extra from this object. The transitioning context is on the market so that you can use it through the animation.
UIPercentDrivenInteractiveTransition
An object that drives an interactive animation between one view controller and one other.
In a nutshell, that is the factor that offers you the magical potential to swipe a navigation controller interactively again (and forth for those who modified your thoughts) along with your fingers from the sting of the display. 📱
Customized transition animations programmatically
Let’s do some actual coding! I am going to present you easy methods to make a fundamental fade animation between view controllers inside a navigation stack. First we’ll begin with the push animation.
open class FadePushAnimator: NSObject, UIViewControllerAnimatedTransitioning {
open func transitionDuration(
utilizing transitionContext: UIViewControllerContextTransitioning?
) -> TimeInterval {
0.5
}
open override func animateTransition(
utilizing transitionContext: UIViewControllerContextTransitioning
) {
guard
let toViewController = transitionContext.viewController(forKey: .to)
else {
return
}
transitionContext.containerView.addSubview(toViewController.view)
toViewController.view.alpha = 0
let period = self.transitionDuration(utilizing: transitionContext)
UIView.animate(withDuration: period, animations: {
toViewController.view.alpha = 1
}, completion: { _ in
transitionContext.completeTransition(
!transitionContext.transitionWasCancelled
)
})
}
}
As you’ll be able to see making a customized transition animation is basically easy. You simply must implement two delegate strategies. Considered one of them will return the period of the animation, and the opposite will comprise the precise transition.
The transition context supplies a customized containterView
object that you should utilize within the animation, additionally you’ll be able to seize the collaborating views and controllers from this object as I discussed it earlier than. Now let’s reverse this animation. 👈
open class FadePopAnimator: CustomAnimator {
open func transitionDuration(
utilizing transitionContext: UIViewControllerContextTransitioning?
) -> TimeInterval {
0.5
}
open override func animateTransition(
utilizing transitionContext: UIViewControllerContextTransitioning
) {
guard
let fromViewController = transitionContext.viewController(forKey: .from),
let toViewController = transitionContext.viewController(forKey: .to)
else {
return
}
transitionContext.containerView.insertSubview(toViewController.view, belowSubview: fromViewController.view)
let period = self.transitionDuration(utilizing: transitionContext)
UIView.animate(withDuration: period, animations: {
fromViewController.view.alpha = 0
}, completion: { _ in
transitionContext.completeTransition(
!transitionContext.transitionWasCancelled
)
})
}
}
Lastly you simply must implement the navigation controller’s delegate technique with a purpose to substitute the built-in UIKit system animations. 🛠
extension MainViewController: UINavigationControllerDelegate {
func navigationController(
_ navigationController: UINavigationController,
animationControllerFor operation: UINavigationController.Operation,
from fromVC: UIViewController,
to toVC: UIViewController
) -> UIViewControllerAnimatedTransitioning? {
change operation {
case .push:
return FadePushAnimator()
case .pop:
return FadePopAnimator()
default:
return nil
}
}
}
Be aware that you do not have to make two separate courses (pop & push), you too can go the operation and implement the animations in a single animated transitioning class.
% pushed interactive transitions So, now you know the way to implement a customized transition, however it is time to make it interactive! The method is fairly easy, you will solely want a gesture recognizer and a correct delegate technique to make issues work. ⌨️
class DetailViewController: UIViewController {
var interactionController: UIPercentDrivenInteractiveTransition?
override func viewDidLoad() {
tremendous.viewDidLoad()
self.view.backgroundColor = .lightGray
let edge = UIScreenEdgePanGestureRecognizer(
goal: self,
motion: #selector(self.handleEdgePan(_:))
)
edge.edges = .left
self.view.addGestureRecognizer(edge)
}
override func viewDidAppear(_ animated: Bool) {
tremendous.viewDidAppear(animated)
self.navigationController?.delegate = self
}
@objc func handleEdgePan(_ gesture: UIScreenEdgePanGestureRecognizer) {
let translate = gesture.translation(in: gesture.view)
let p.c = translate.x / gesture.view!.bounds.measurement.width
change gesture.state {
case .started:
self.interactionController = UIPercentDrivenInteractiveTransition()
self.navigationController?.popViewController(animated: true)
case .modified:
self.interactionController?.replace(p.c)
case .ended:
let velocity = gesture.velocity(in: gesture.view)
if p.c > 0.5 || velocity.x > 0 {
self.interactionController?.end()
}
else {
self.interactionController?.cancel()
}
self.interactionController = nil
default:
break
}
}
}
extension DetailViewController: UINavigationControllerDelegate {
func navigationController(
_ navigationController: UINavigationController,
interactionControllerFor animationController: UIViewControllerAnimatedTransitioning
) -> UIViewControllerInteractiveTransitioning? {
interactionController
}
}
Contained in the controller that can be popped you’ll be able to take possession of the navigation controller’s delegate and implement the interactive transition controller utilizing a left display edge pan gesture recognizer. This entire code often goes into a brand new subclass of UIPercentDrivenInteractiveTransition
however for the sake of simplicity this time we’ll skip that, and go along with this very easy answer. Within the ultimate instance code you will discover the “subclassed model” of the interactive transition. 😅
Navigation vs modal presentation
Okay, let’s cowl yet one more factor actual fast: customizing modal presentation animations for view controllers. There’s a minor distinction between customizing the navigation stack animations and modal presentation types. If you wish to customise a view controller transition you’d often do one thing like this. 👍
class DetailViewController: UIViewController {
override func put together(for segue: UIStoryboardSegue, sender: Any?) {
tremendous.put together(for: segue, sender: sender)
guard let controller = segue.vacation spot as? ModalViewController else {
return
}
controller.transitioningDelegate = self
controller.modalPresentationStyle = .customized
controller.modalPresentationCapturesStatusBarAppearance = true
}
}
Right here comes the transitioning delegate, utilizing the identical objects that we have already got.
extension DetailViewController: UIViewControllerTransitioningDelegate {
func animationController(forPresented offered: UIViewController,
presenting: UIViewController,
supply: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return FadePushAnimator()
}
func animationController(forDismissed dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return FadePopAnimator()
}
}
When you run the code and current the modal view controller, that’ll work simply advantageous. The issue happens if you attempt to dismiss the offered view controller. The entire app will flip to a black display of demise (BSOD). 🖥
(pop != dismiss) && (push != current)
You must modify the pop animation with a purpose to assist modal dismissal animations. Briefly: the issue is with inserting views and reminiscence administration.
open class FadePopAnimator: NSObject, UIViewControllerAnimatedTransitioning {
public enum TransitionType {
case navigation
case modal
}
let kind: TransitionType
let period: TimeInterval
public init(kind: TransitionType, period: TimeInterval = 0.25) {
self.kind = kind
self.period = period
tremendous.init()
}
open func transitionDuration(utilizing transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
return self.period
}
open override func animateTransition(utilizing transitionContext: UIViewControllerContextTransitioning) {
guard
let fromViewController = transitionContext.viewController(forKey: .from)
else {
return
}
if self.kind == .navigation, let toViewController = transitionContext.viewController(forKey: .to) {
transitionContext.containerView.insertSubview(toViewController.view, belowSubview: fromViewController.view)
}
let period = self.transitionDuration(utilizing: transitionContext)
UIView.animate(withDuration: period, animations: {
fromViewController.view.alpha = 0
}, completion: { _ in
transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
})
}
}
The simplest answer is to introduce a brand new property so you can also make a call to pop or dismiss the view controller based mostly on that flag. Now you’ll be able to safely use the identical animators for modally offered view controllers as effectively. 😬
The pattern code is inside The.Swift.Dev. tutorials repository, you will discover examples for changing the default push & pop navigation animations with customized ones.
Be aware that the navigation bar will at all times use a fade animation, sadly that may not be custom-made. Additionally I’ve made a customized modal presentation, and the whole lot is utilizing the interactive transitions too. Clearly there’s much more, however beneath are some hyperlinks which you could observe for those who hit an impediment throughout your journey.
Additionally for those who do not wish to manually implement customized animation results you should utilize Hero the elegant transition library.