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Error On Unity Construct iOS awake Cause: tried: ‘/usr/lib/swift/AppleCoreNative.framework/AppleCoreNative’ (no such file, not in dyld cache)


After I begin on iOS my app made with unity there’s a crash, and the next error seems on the Xcode logcat:

Error loading /var/containers/Bundle/Utility/12923636-FC1B-45E0-99E4-B6466C4DA7CF/MyGame.app/Frameworks/UnityFramework.framework/UnityFramework (142): dlopen(/var/containers/Bundle/Utility/12923636-FC1B-45E0-99E4-B6466C4DA7CF/MyGame.app/Frameworks/UnityFramework.framework/UnityFramework, 0x0109): Library not loaded: @rpath/AppleCoreNative.framework/AppleCoreNative
Referenced from: /personal/var/containers/Bundle/Utility/12923636-FC1B-45E0-99E4-B6466C4DA7CF/MyGame.app/Frameworks/UnityFramework.framework/UnityFramework
Cause: tried: ‘/usr/lib/swift/AppleCoreNative.framework/AppleCoreNative’ (no such file, not in dyld cache), ‘/personal/preboot/Cryptexes/OS/usr/lib/swift/AppleCoreNative.framework/AppleCoreNative’ (no such file), ‘/personal/var/containers/Bundle/Utility/12923636-FC1B-45E0-99E4-B6466C4DA7CF/MyGame.app/Frameworks/AppleCoreNative.framework/AppleCoreNative’ (no such file), ‘/personal/var/containers/Bundle/<…>

I state that:
I’ve put in the Apple Gamekit and GameCore within the venture, and on Monobehaviour Begin() methot I make the decision GKLocalPlayer.Authenticate().

Any concepts on how you can repair it?



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