Monday, October 23, 2023
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BarCodeKit 1.4.0 | Cocoanetics


Subsequent month marks the 10 yr anniversary of BarCodeKit. It’s been like two years of slumber for the reason that final launch. It was out there through Cocoapods and direct through GitHub, however these days a number of builders voiced curiosity for it to be out there as Swift Bundle.

Like most of my open supply frameworks on GitHub, BarCodeKit is written in Goal-C, however that doesn’t imply it couldn’t be out there as Swift Bundle. Xcode automagically morphs all the things to look Swift-native and so an implementer of such a bundle wouldn’t be the wiser.

To make it a Swift bundle I wanted to scrub up some methods how system frameworks are imported, what headers are imported the place and most significantly I needed to ditch the precompiled headers (PCH) which aren’t supported by SPM.

As soon as that was finished I had a bundle that might construct with out complains with a easy swift construct. However when you even have unit checks then you definitely need these to be conformant with the SPM ecosystem as nicely. This includes principally including the sources – if any – required by the take a look at instances and including a take a look at goal to the bundle.swift.

I used to be making some modifications after which working swift take a look at, rinse and repeat. Each iteration you discover just a few extra minor issues it’s a must to handle. Till in the long run each constructing and testing the bundle go with out errors.

The result of this train – I like to inform myself to justify all this time spent – is that your importing and setup has grow to be extra strong.

So right here we go. I submitted the brand new 1.4.0 model to Cocoapods, tagged it on GitHub as a launch on the grasp department, and eventually submitted an addition requisition to the Swift Bundle Index. It’s been some time since I had finished that final (couple of years truly) so I used to be confused initially by a GitHub bot stating that some extra evaluate was required.

However that was resolved in the long run by Mr. Dave Verwer himself approving the merge. Many thanks, I’m honored, Sir!

And in case you marvel why it says “unknown license” on Swift Bundle Index… it’s because the license is a mix of my regular license and a full industrial license. Principally buying my ebook grants you a perpetual full industrial license. If you happen to don’t wish to try this there’s my normal open supply license. Thereby it’s a must to attribute to me when utilizing BarCodeKit in your apps, or purchase a non-attribution license on my elements retailer.


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