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Iterating over net socket messages with async / await in Swift – Donny Wals


Revealed on: January 24, 2023

In iOS 13, we gained the power to simply ship and obtain knowledge utilizing net sockets by means of URLSession. With async/await, we gained the power to fetch knowledge from servers utilizing the await key phrase and we will iterate over asynchronous sequences utilizing async for loops.

We will even learn knowledge from a URL one line at a time by calling the strains property on URL:

let url = URL(string: "https://donnywals.com")!

for attempt await line in url.strains {
    // use line
}

Whereas that is actually cool and permits us to construct apps that ingest knowledge in actual time if the server helps streaming our bodies, we can’t use the strains property to arrange an online socket connection and pay attention for incoming messages and probably ship messages over the identical connection too.

On this publish, you’ll be taught every thing you might want to find out about constructing your individual mechanism to conveniently iterate over messages from an online socket asynchronously. We are going to leverage some present performance from URLSessionWebSocketTask and AsyncThrowingStream to construct our personal AsyncSequence that conveniently wraps our URLSessionWebSocketTask.

Be aware that the ensuing code has solely had comparatively restricted testing completed so I can’t assure that the supplied resolution will probably be 100% right for every thing you throw at it. When you discover any points with the ultimate code, be at liberty to contact me. Bonus factors when you’re in a position to present some concepts for a possible repair.

Utilizing an online socket with out async / await

Earlier than we get began, let’s shortly assessment how one can use an online socket with out async/await. The code particulars are outlined in this publish. Remember to learn it if you wish to be taught extra about utilizing net sockets in your apps.


let url = URL(string: "ws://127.0.0.1:8080")!
let socketConnection = URLSession.shared.webSocketTask(with: url)
socketConnection.resume()

func setReceiveHandler() {
    socketConnection.obtain { lead to
        defer { self.setReceiveHandler() }

        do {
            let message = attempt consequence.get()
            swap message {
            case let .string(string):
                print(string)
            case let .knowledge(knowledge):
                print(knowledge)
            @unknown default:
                print("unkown message obtained")
            }
        } catch {
            // deal with the error
            print(error)
        }
    }
}

setReceiveHandler()

Discover how, to obtain messages from the socket, I need to name obtain with a completion handler. This technique solely permits me to obtain a single incoming message, so I need to re-set my handler after receiving a message to mechanically start listening for the following message.

This can be a nice instance of a scenario the place an async for loop reminiscent of for attempt await message in socketConnection would make a variety of sense. Sadly, this isn’t doable out of the field. Nevertheless, URLSessionWebSocketTask supplies some type of assist for async / await so we’re not solely out of luck.

A primary implementation of net sockets with async / await

Whereas URLSessionWebSocketTask doesn’t expose an AsyncSequence that emits incoming messages out of the field, it does include an async model of the obtain technique you noticed earlier.

This enables us to rewrite the instance above as an async technique as follows:

func setReceiveHandler() async {
    do {
        let message = attempt await socketConnection.obtain()

        swap message {
        case let .string(string):
          print(string)
        case let .knowledge(knowledge):
          print(knowledge)
        @unknown default:
          print("unkown message obtained")
        }
    } catch {
        print(error)
    }

    await setReceiveHandler()
}

This code works simply fantastic, besides we don’t actually have a method to cease the recursion right here. The code you noticed earlier truly has the very same challenge; there’s no situation to cease listening for net socket messages even when the net socket connection has already been closed.

We might enhance our code by solely recursing if:

  1. We didn’t encounter any errors
  2. The socket connection remains to be lively

This is able to look a bit as follows:

func setReceiveHandler() async {
    guard socketConnection.closeCode == .invalid else {
        return
    }

    do {
        let message = attempt await socketConnection.obtain()

        swap message {
        case let .string(string):
          print(string)
        case let .knowledge(knowledge):
          print(knowledge)
        @unknown default:
          print("unkown message obtained")
        }

        await setReceiveHandler()
    } catch {
        print(error)
    }
}

An open net socket’s closed code is all the time mentioned to invalid to sign that the connection has not (but) been closed. We will leverage this to verify that our connection remains to be lively earlier than ready for the following message to be obtained.

That is a lot better already as a result of we respect closed sockets and failures a lot nicer now, however we might enhance the readability of this code a tiny bit by leveraging a whereas loop as a substitute of recursively calling the setReceiveHandler perform:

func setReceiveHandler() async {
    var isActive = true

    whereas isActive && socketConnection.closeCode == .invalid {
        do {
            let message = attempt await socketConnection.obtain()

            swap message {
            case let .string(string):
              print(string)
            case let .knowledge(knowledge):
              print(knowledge)
            @unknown default:
              print("unkown message obtained")
            }
        } catch {
            print(error)
            isActive = false
        }
    }
}

To me, this model of the code is barely simpler to learn however which may not be the case for you. It’s functionally equal so you possibly can select to make use of whichever choice fits you finest.

Whereas this code works, I’m not fairly proud of the place we’ve landed proper now. There’s a variety of logic on this perform and I would favor to separate dealing with the incoming values from the calls to socketConnection.obtain() in some way. Ideally, I ought to have the ability to write the next:

do {
    for attempt await message in socketConnection {
        swap message {
        case let .string(string):
            print(string)
        case let .knowledge(knowledge):
            print(knowledge)
        @unknown default:
            print("unkown message obtained")
      }
} catch {
    // deal with error
}

That is a lot, a lot nicer from a call-site perspective and it will enable us to place the ugly bits elsewhere.

To do that, we will leverage the facility of AsyncStream which permits us to construct a customized async sequence of values.

Utilizing AsyncStream to emit net socket messages

Given our finish purpose, there are a number of methods for us to get the place we wish to be. The best approach can be to put in writing a perform in an extension on URLSessionWebSocketTask that will encapsulate the whereas loop you noticed earlier. This implementation would look as follows:

typealias WebSocketStream = AsyncThrowingStream<URLSessionWebSocketTask.Message, Error>

public extension URLSessionWebSocketTask {    
    var stream: WebSocketStream {
        return WebSocketStream { continuation in
            Job {
                var isAlive = true

                whereas isAlive && closeCode == .invalid {
                    do {
                        let worth = attempt await obtain()
                        continuation.yield(worth)
                    } catch {
                        continuation.end(throwing: error)
                        isAlive = false
                    }
                }
            }
        }
    }
}

To make the code a little bit bit simpler to learn, I’ve outlined a typealias for my AsyncThrowingStream so we don’t have to take a look at the identical lengthy kind signature all over.

The code above creates an occasion of AsyncThrowingStream that asynchronously awaits new values from the net socket so long as the net socket is taken into account lively and hasn’t been closed. To emit incoming messages and potential errors, the continuation’s yield and end strategies are used. These strategies will both emit a brand new worth (yield) or finish the stream of values with an error (end).

This code works nice in lots of conditions, however there may be one challenge. If we resolve to shut the net socket connection from the app’s aspect by calling cancel(with:purpose:) on our socketConnection, our WebSocketStream doesn’t finish. As an alternative, it will likely be caught ready for messages, and the decision website will probably be caught too.

Job {
    attempt await Job.sleep(for: .seconds(5))
    attempt await socketConnection.cancel(with: .goingAway, purpose: nil)
}

Job {    
    do {
        for attempt await message in socketConnection.stream {
            // deal with incoming messages
        }
    } catch {
        // deal with error
    }

    print("this is able to by no means be printed")
}

If every thing works as anticipated, our net socket connection will shut after 5 seconds. At that time, our for loop ought to finish and our print assertion ought to execute, for the reason that asynchronous stream is not lively. Sadly, this isn’t the case, so we have to discover a higher method to mannequin our stream.

URLSessionWebSocketTask doesn’t present a approach for us to detect cancellation. So, I’ve discovered that it’s best to make use of an object that wraps the URLSessionWebSocketTask, and to cancel the duty by means of that object. This enables us to each finish the async stream we’re offering to callers and shut the net socket reference to one technique name.

Right here’s what that object seems like:

class SocketStream: AsyncSequence {
    typealias AsyncIterator = WebSocketStream.Iterator
    typealias Aspect = URLSessionWebSocketTask.Message

    personal var continuation: WebSocketStream.Continuation?
    personal let job: URLSessionWebSocketTask

    personal lazy var stream: WebSocketStream = {
        return WebSocketStream { continuation in
            self.continuation = continuation

            Job {
                var isAlive = true

                whereas isAlive && job.closeCode == .invalid {
                    do {
                        let worth = attempt await job.obtain()
                        continuation.yield(worth)
                    } catch {
                        continuation.end(throwing: error)
                        isAlive = false
                    }
                }
            }
        }
    }()

    init(job: URLSessionWebSocketTask) {
        self.job = job
        job.resume()
    }

    deinit {
        continuation?.end()
    }

    func makeAsyncIterator() -> AsyncIterator {
        return stream.makeAsyncIterator()
    }

    func cancel() async throws {
        job.cancel(with: .goingAway, purpose: nil)
        continuation?.end()
    }
}

There’s a bunch of code right here, however it’s not too dangerous. The primary few strains are all about organising some kind aliases and properties for comfort. The lazy var stream is basically the very same code that you just’ve already within the URLSessionWebSocketTask extension from earlier than.

When our SocketStream‘s deinit known as we be sure that we finish our stream. There’s additionally a cancel technique that closes the socket connection in addition to the stream. As a result of SocketStream conforms to AsyncSequence we should present an Iterator object that’s used after we attempt to iterate over our SocketStreams. We merely ask our inside stream object to make an iterator and use that as our return worth.

Utilizing the code above seems as follows:

let url = URL(string: "ws://127.0.0.1:8080")!
let socketConnection = URLSession.shared.webSocketTask(with: url)
let stream = SocketStream(job: socketConnection)

Job {  
    do {
        for attempt await message in stream {
            // deal with incoming messages
        }
    } catch {
        // deal with error
    }

    print("this will probably be printed as soon as the stream ends")
}

To cancel our stream after 5 seconds identical to earlier than, you possibly can run the next job in parallel with our iterating job:

Job {
    attempt await Job.sleep(for: .seconds(5))
    attempt await stream.cancel()
}

Job {
    // iterate...
}

Whereas that is fairly cool, we do have a little bit of a problem right here on older iOS variations due to the next little bit of code. By older I imply pre-iOS 17.0.

When you’re targetting iOS 17 or newer you possibly can ignore this subsequent half

personal lazy var stream: WebSocketStream = {
    return WebSocketStream { continuation in
        self.continuation = continuation

        Job {
            var isAlive = true

            whereas isAlive && job.closeCode == .invalid {
                do {
                    let worth = attempt await job.obtain()
                    continuation.yield(worth)
                } catch {
                    continuation.end(throwing: error)
                    isAlive = false
                }
            }
        }
    }
}()

The duty that we run our whereas loop in gained’t finish until we finish our stream from inside our catch block. If we manually shut the net socket connection utilizing the cancel technique we write earlier, the decision to obtain() won’t ever obtain an error nor a worth which signifies that it will likely be caught without end. This was mounted in iOS 17 however remains to be an issue in older iOS variations.

Essentially the most dependable method to repair that is to return to the callback based mostly model of obtain to drive your async stream:

personal lazy var stream: WebSocketStream = {
    return WebSocketStream { continuation in
        self.continuation = continuation
        waitForNextValue()
    }
}()

personal func waitForNextValue() {
    guard job.closeCode == .invalid else {
        continuation?.end()
        return
    }

    job.obtain(completionHandler: { [weak self] lead to
        guard let continuation = self?.continuation else {
            return
        }

        do {
            let message = attempt consequence.get()
            continuation.yield(message)
            self?.waitForNextValue()
        } catch {
            continuation.end(throwing: error)
        }
    })
}

With this method we don’t have any lingering duties, and our name website is as clear and concise as ever; we’ve solely modified a few of our inside logic.

In Abstract

Swift Concurrency supplies many helpful options for writing higher code, and Apple shortly adopted async / await for present APIs. Nevertheless, some APIs that will be helpful are lacking, reminiscent of iterating over net socket messages.

On this publish, you discovered how one can use async streams to create an async sequence that emits net socket messages. You first noticed a totally async / await model that was neat, however had reminiscence and job lifecycle points. Then, you noticed a model that mixes a callback-based method with the async stream.

The result’s a straightforward method to iterate over incoming net socket messages with async / await. You probably have any questions, feedback, or enhancements for this publish, please do not hesitate to achieve out to me on Twitter.



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