Monday, December 4, 2023
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swift – Looking for Steering on Audio Growth Libraries for Taking part in Varied Music Codecs on iOS


I’m exploring audio growth and am overwhelmed by the quite a few libraries accessible:

  • AVFoundation
  • MediaPlayer
  • AVFAudio
  • Audio Engine
  • CoreAudio
  • AudioToolbox
  • Audio Unit

Which of those ought to I take advantage of to play each community or native music information (flac/wav/mp3/aac/wma/ogg)? What are their particular roles?

My understanding is that I ought to use ffmpeg for demuxing to unpackage, then decode the stream to get PCM samples, presumably utilizing Audio Engine for playback. Is that this a software program decoding methodology? For Apple-supported codecs like mp3, can I bypass ffmpeg for decoding? Which library could be most fitted on this case?

Moreover, how do I extract metadata (tune title, artist, cowl, lyrics, and many others.) from music information? Apple’s personal options appear to assist solely ID3 or iTunes tags. How ought to I deal with different codecs like wav/flac?

The 2 hyperlinks beneath are the assets I’ve referenced, however they appear outdated. My seek for newer, dependable explanations has been fruitless.



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